Hi, I'm using this setup for rendering just about everything in my game:
In order to get Spine / SkeletonAnimation / Lighting (from probes + realtime spot) to work I'm having to enable 'Add Normals' under Skeleton Animation/Advanced settings.
The tooltip on that checkbox mentions it's more efficient to get the shader to assume a single normal ... Any hints on how I'd actually do that?
I can hardcode a Vector 3 node in the shader graph, plugged into the Normal input on the PBR Master node ... not sure what V3 would work or if that's even a good idea though!