Hi
Consider having a character with multiple views (front, 3 quarter front, side, 3 quarter back, back).
What is the best approach for the animations?:
- Having a skeleton for each view (front skel with run and idle anims, side skel with run and idle, etc) and switch the Skeleton Data and Atlas in runtime whenever needed.
- Or -
- Having only one skeleton with all the anims (run-front, run-side, idle-front, idle side)
Is any of these two approaches better than the other one? and why would be? I'd like to hear your thoughts and experience on the matter. In case it's in any way relevant, I'm using UE4 4.19.3 with 3.7 beta.
Thank you