There are some pretty cool shaders I'd like to start experimenting with using the new Shader Graph add on from Unity. That said, before adding the new packages to my project, I was using the Skeleton Lit shader for my spine assets because I have different light sources in my game and need the spine objects to have light affect them. After implementing Lightweight Render Pipeline into my project, the skeletons all turned pink. Using an unlit skeleton shader makes them appear as normal (but without light affecting them). I found a tutorial on how to make a Sprite Diffuse shader using the new shader graph. Implementing that worked for all of my other game objects but the skeleton spine objects are showing up as pure black figures. Link to the sprite diffuse shader graph here: https://www.febucci.com/2018/07/sprite-diffuse-shader/
I am at a loss right now on how to get my spine skeleton to show up properly in Unity using this new LWRP asset for graphics. If anyone has any insight into this, please let me know and much appreciated.