Hello,
So far, if you want to play multiple spine animation on a skeletonAnimation at the same time you have to create as much track as animation needed and you won't have scrubbing due to how Timeline works (there is a thread about that in the forum).
I was wondering, if I create a custom track and a custom clip that allow to specify one ore more AnimationAssets and to play each animation in different trackIndex on the skeletonAnimation - would it be possible to have scrubbing ?
I ask that because is not really convenient to re-create combination of animations in Timeline each time is needed, it could be done one on a asset for exemple, and it's also not convenient not having scrubbing when more than one animation are played on the same skeleton.
Having a sequencer tool like Timeline and an animation tool like Spine not really working well together is a bit sad - it would be really great to improve what can be do in Timeline using Spine, trying to mach a bit more what we can do with the API, like playing more that one animation, setting the track index etc.
Thanks