hi, the easy ways i find to perform this, you will need to add a 1px texture in a slot, and name it txtArea01
or something like this.
Than in PIXI you can find the slot txtArea
and add to the child the text like this slot.currentSprite.addChild(pixiTxt)
it the only way i know to attache a PIXI text class to a spineSlot.
You can also add a fully rendered txt from photoshop to spine as texture and disable the text texture when you export ...