Hello, I'm having trouble with my animations. I have a set of rotated bodyparts in their respective slot (for example, I have the torso of a character in different angles in the same slot) and these slots are being changed when needed. In order to have multiple skins with their respected rotated versions,
I thought that I could place every rotated bodyparts in separate slots, so when needed, for example, I show at frame 0 in an animation the 90º torso, with its current attached version, then at the frame 5 I hide the previous slot and show another slot of another angle of the same torso. By doing this instead of having each rotated torso in a single slot, I could call a skin that shows a different torso, with its own rotated versions. However... I can't hide slots in a animation...
I don't know if I described the issue here, but I what I want to do is for example I have this guy.

What if I want to use a blue armor instead of the white one, how I configure the spine file in orde for this to happen?