Hello.
Sometimes I need to key a whole frame to divide the animation or any other reason. The thing is if I select all bones and key rotation, translation, scale and shear, it will create new key for these channels for every single bone. For example: bone1 has rotation animation and bone2 translate. I would like to add key for both in one time without the need to select each one. 90, 100 bones characters makes this task really painful.
So, is there a way to key the whole frame for already animated channels only?
Cheers