Install the latest version of C # and 2Dtoolkit
ERROR: Assets/Spine/spine-csharp/src/SkeletonJson.cs(215,74): error CS0103: The name `scale' does not exist in the current context
Change "scale" to "Scale"
ERROR: Assets/Spine/spine-tk2d/Assets/Spine/SkeletonAnimation.cs(59,47): error CS1061: Type Spine.AnimationState' does not contain a definition for
Clear' and no extension method Clear' of type
Spine.AnimationState' could be found (are you missing a using directive or an assembly reference?)
Change Clear(0) to ClearTrack(0)
Spineboy did not start,
Error reading skeleton JSON file for skeleton data asset: Spineboy SkeletonData
Unknown attachment type: boundingbox
at SpriteCollectionAttachmentLoader.NewAttachment (Spine.Skin skin, AttachmentType type, System.String name) [0x00006] in /Users/user/Documents/Monstergotchi/Assets/Spine/spine-tk2d/Assets/Spine/SpriteCollectionAttachmentLoader.cs:51
Are you testing code before you fill in the GitHub?
Please, test it.
I looked in the event spineboy.json there large gaps of more than 1 second.
My events sample:
"events": [
{ "time": 0.3333, "name": "Hit" },
{ "time": 0.5, "name": "Hit", "int": 1 },
{ "time": 0.6666, "name": "Hit", "int": 2 },
{ "time": 0.8333, "name": "Hit" },
{ "time": 1, "name": "Hit" },
{ "time": 1.1666, "name": "Hit" }
]
First event does not work.
After install new version and fixes my project started. Old animation became unstable, throw an error. One event not work.
I had to revert to the old version. I look forward to the revised version.
Just please, do not change constantly interfaces. Very difficult to update when a new version behaves absolutely the new.