• Runtimes
  • Issue with cached reference of SkeletonAnimation

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A script of mine keeps losing a cached reference to SkeletonAnimation. So I ended up adding a gameobject.getcomponent in Start() to set it again and then execute the following logic only after this step is done. It worked after that. However, I would get the same issue if I remove the cached reference and only leave the gameobject.getcomponent setter. So I need both for it to work as intended. I did not experience the same issue with 3.7 runtimes.

Unity 2019.1.9f1, latest 3.8 runtimes

We are sorry for the trouble you are facing. Could you please send us a minimal example project that demonstrates this problem and send it as a zip file to contact@esotericsoftware.com, then we can have a look. Thanks for reporting!

Turned out to be a user issue, not a runtimes issue.

Thanks for letting us know, glad you figured it out.