loves cocos2d-x 2.1.4 runtime. android 2.3.3 It does not display correctly when you view in Android. What is the cause then you will need to download the project from the following URL. http://naonao.info/spineapp.zip
Nate Worked fine. I repacked your texture atlas using Spine. Note you'll need this: skeletonNode->setSkin("000"); skeletonNode->setSlotsToSetupPose(); See here: http://esotericsoftware.com/spine-using ... in-changes
loves I'm going to the set. You can display correctly on iOS, but it does not draw only android. Could you not to display confirmation?
Nate I haven't had a chance to set up cocos2dx for Android. There is this issue: https://github.com/EsotericSoftware/spi ... /issues/33 Can you try setting the initial capacity of the CCTextureAtlas in spine-cocos2dx.cpp from 4 to 128? Also be sure to update to the latest code, there have been fixes in cocos2dx recently.