Hi, looks like skin constraint does not affect the bones when skin is pinned through "skins" view inside editor.
Steps to reproduce:
- Create new project.
- Create 2 bones inside root bone, and IK constraint to them.
- Create new skin and drag IK target inside new skin.
- Switch to animation mode and do simple animation using the IK target.
- Open "skins" view, activate the skin by clicking on the pin icon.
- Make sure that the pinned skin is not selected in the "tree" view.
- Play animation. IK target will move, while bones will remain in place.
I'm confused. It does not make sense since we may have several active skins at the same time. Is it a bug or am I doing something wrong?



Spine version 3.8.78.