Yeah! I believe that issue is what I am talking about. 🙂
I hope it gets added in, because it would be very useful and is the only thing I see lacking with Spine.
It is inconvenient or just not possible to do this with multiple slots, and those slots being binded by weights.
(I am trying to do color customization where I can customize colors of outfits, but those outfits have multiple colors on them... (like the shirt would have multiple colors) so that means currently you would need to separate the shirt into a bunch of slots, but then when you go and add mesh weights.. the slots when you animate the character don't look correct.)
It would just be so much better if mesh vertex coloring was added. Thanks for reading. 🙂