Hi Esoteric Team,
I have an issue in the Spine Editor where I am setting the value of the rotation of a bone on frame 0. Then on frame 10 I set the value to something different. Usually the spine editor automatically moves between these two values at an even interval between these two keyframes. The editor in my case is not doing this and is causing the leg to snap when the frame that holds the new value is reached in the dopesheet.
I am going to attempt to find out what is happening but usually this is not an issue so I am wondering if the way I have set up the skeleton is a potential problem.
Best,
Tim