Hello! It has been so long since I have been here. Hope to be more active on the forums as I finally will be putting my nose to the grindstone to learn all I can about game graphics and animation with Spine. :grinteeth:
So one thing I would like to do is create just a very simple Sky background. I would like it to be a gradient in which I can control the top, middle, and bottom colors of the sky separately.
Currently I have it restricted to an exact 1440 x 2560 size. I have some solid and gradiated squares tiled vertically and horizontally to build fill out the whole screen size. The gradient tiles create the transition between the colors.
The unfortunate thing I am running into with this is that there are seams everywhere when it is implemented in game. I have tried all kinds of settings to try and solve this problem,but they haven't gone away. (See attached image) I can make most of them go away on the solid square by slightly overlapping the tiles, but if I try this with the gradient squares I get seams created by the overlapping opacity. I'd really like to make the packed image page as small as possible as I am sure doing a solid 1440x2560 image is probably not a good way to go about this? Any help is much appreciated! :heart: