I'm following the Unreal runtime docs quite closely and am able to import my spine files successfully. When I create an empty Actor, I can add a SpineSkeletonData and select the Atlas. However, whenever I try to select my Skeleton Data file, Unreal crashes with the issue below.
Seems it's not able to read my skeleton data? Anything I can do to fix this? I'm running Unreal 4.24.3 on Windows 10.
Update: I've also tried selecting the Skeleton Data file first and then selecting the Atlas, and it crashes in the same way when I select the Atlas.
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x000000c8
UE4Editor_SpinePlugin_0001!spine::SkeletonBinary::readSkeletonData() [D:\workspace\SpineTest\MyProject\Plugins\SpinePlugin\Source\SpinePlugin\Public\spine-cpp\src\spine\SkeletonBinary.cpp:277]
UE4Editor_SpinePlugin_0001!USpineSkeletonDataAsset::GetSkeletonData() [D:\workspace\SpineTest\MyProject\Plugins\SpinePlugin\Source\SpinePlugin\Private\SpineSkeletonDataAsset.cpp:294]
UE4Editor_SpinePlugin_0001!USpineSkeletonAnimationComponent::CheckState() [D:\workspace\SpineTest\MyProject\Plugins\SpinePlugin\Source\SpinePlugin\Private\SpineSkeletonAnimationComponent.cpp:140]
UE4Editor_SpinePlugin_0001!USpineSkeletonAnimationComponent::InternalTick() [D:\workspace\SpineTest\MyProject\Plugins\SpinePlugin\Source\SpinePlugin\Private\SpineSkeletonAnimationComponent.cpp:97]
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Core
UE4Editor_Core
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Kismet
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor
UE4Editor
UE4Editor
UE4Editor
UE4Editor
kernel32
ntdll