when i quickly switch different animation, skeleton will have a strange phenomenon
push test1 skeleton will run walk animation
push test2 skeleton will run jump animation
here is normal state

but when i push test2 button, skeleton will run jump animation, when skeleton jump animation running in this state

i push test1 quickly which will run walk animation, but skeleton have a strange phenomenon state in running walk animation. skeleton slight tilt to one side when he is running walk animation.

here is my code:
void ExampleLayer::test1(cocos2d::CCObject *obj)
{
skeletonNode->clearTrack();
skeletonNode->setAnimation(0, "walk", true);
}
void ExampleLayer::test2(cocos2d::CCObject *obj)
{
skeletonNode->clearTrack();
skeletonNode->setAnimation(0, "jump", true);
}
anyone have an idea?