Situation - a scene with about a dozen animated Spine characters. Runs on older mobile devices, but feels 'choppy'.
I was considering have an in-game option to 'improve performance' by pausing all the Spine animations, since they're not really required for the actual gameplay. If I were to pause animations, would that reduce the CPU overhead required by Spine? Or would the effect be minimal, since the Spine skeletons are still present in the scene?
Mostly just looking for a low-effort way I can provide performance or battery improving settings for folks.