Hi Nate,
We are looking into how to prepare FMOD or Wwise "sound banks" for Spine Editor so that we can later play them also in game engines. Have you guys thought about supporting FMOD Studio or Wwise sound banks? So instead of triggering real sound file trigger FMOD or Wwise events?
It would mean to implement their audio middleware into Spine Editor.
Any thoughts?
Thanks, Marek.