I just added a new set of attachments to the skeleton for my game's protagonist.
The new attachments are a different perspective on the character, so I can improve animation quality.
Thing is, there's quite a few attachments to replace, and doing it manually every time I switch perspective is going to take quite a bit of time.
So I was hoping I could just switch between entire sets during the animation, but skins don't seem to work that way.
Is there a way to make them work that way? Or another way to replace multiple attachments at once?
I'm on Essential and locked into 3.6.53 because GMS2 doesn't support anything newer.