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This blows my mind, how is this done?
Wow...
Well, if I need to guess, I'd say:
- multiple meshes (see how many slots there are...)
- gradual translation+scaling from/to zero for the "turning" parts
- resorting and/or disabling of the parts on the back when needed
- amazing level of skill and patience
It's really impressive.
fwiw here's their original showcase post: Fully rotate 3d in Spine 2d
And the diamond blog post that seems to have sparked the idea:
Blog: Rotating diamond tutorial