We were looking for some ways to reduce the size of our SpriteCollections and came across this documentation of 2D Toolkit http://www.unikronsoftware.com/2dtoolkit/doc/2.10/advanced/sprite_optimizations/sprite_optimizations.html
Setting the Render Mesh of a sprite to Diced seems like a good way to reduce the SpriteCollection size, but when we use that for SpriteCollections that are used by Spine the animation doesn't seem to be able to get the build up sprite. Is this something that has not been implemented by the tk2d Spine runtime, or are we doing something wrong?