Or what exactly you want to be shared? transform between bones? or what?
Translation values among normal attachments for example. Or Slot colour among Slots.
The corrections I talk about in the previous post are related to the attachment inside the bone, not the bone itself.
I basically need to apply the same correction to an attachment in Setup mode, but without moving the bones, and across multiple skins that share the same attachment in the same slot.
Right now the only way I know is to apply the transformation to one attachment in one skin, CTRL + C while the attachment is selected (copies all transform values), move to another skin and paste the values on the same attachment, and repeat this last 2 steps for every skin that has that same attachment.
Some sort of Link, Bind or similar functionality to temporarily activate could be handy to do this kind of dirty job.
It would be something that only applies to Spine Editor without actually exporting anything different from the usual things, only to allow these repetitive actions to be performed quickly across the project, and it would be something that gets lost once the asset is exported, while remaining only into the .spine file obviously.
For renaming stuff we have Find and Replace, and given a good knowledge of RegEx, you can potentially do anything across the project. But I think right now we're lacking some powerful tool that does things with the same efficiency to the Transforms of the objects.
Just throwing there an idea:
imagine having a button like that which opens a list of all possible properties that could be linked to another object.
In case of a normal attachment it would be Rotate, Translate, Scale, Shear, Path, Colour and the Options like Select, Export, Name... you could tick which one you want to connect to something else, and on the side you have the name of the connected element. :think:
This goes way further my problem, but I think it could save quite some time in general when working with skins...