Hi Nate, Soren and other people of spine.
Without a doubt, the metrics window is probably one of the most important ones for game developers, but for most animators it's completely cryptic and unreadable.
from my experience in the mobile games industry i can tell you that most spine animators (especially those who came from 2d in flash or after fx) don't know even know the meaning of "vertex transforms".
previewing a little heads-up could help us a lot.
i've attached an idea I hatched during one of the lectures my company had with Erica (and Sinisa) this week.
not urgent, but maybe for your backlog 😉