foriero Hey Harald, URP does not support outline? I saw that 2021.2a16 has Render Features so it will be possible to have one render pass for it. Does it make sense?
Harald Thanks for the info Marek, we actually already have an issue ticket for using multi-pass shaders in URP: https://github.com/EsotericSoftware/spine-runtimes/issues/1824 This seems to have been supported for quite some time now, but unfortunately was not very well documented for a long time (= not at all 😉 ). foriero написавURP does not support outline? It does support outlines, but via a separate single-pass shader Universal Render Pipeline/Spine/Outline/Skeleton-OutlineOnly which renders only the outline: spine-unity Runtime Documentation: URP Shaders Extension UPM Package The same skeleton mesh be rendered again with an outline-only material using the RenderExistingMesh component. You can see it in action in the Outline Shaders URP example scene that comes with the Spine URP shaders UPM package.