Spine version: 4.0.76-beta professional
OS: macOS Mojave 10.14.6
I'm trying to adjust the position/rotation of some bones after having weighted some meshes to them. I noticed that, with bone compensation turned on, I can translate bones as expected, but when trying to rotate them, child bones are affected. Specifically, they move along with the parent bone, but don't rotate with it; when compensation is off, they both move and rotate with the parent bone.
My memory might be a bit patchy but I don't recall this always being the case. I expect child bones to stay in place when I rotate their parent bone. Is this a bug, or expected behaviour?
Video here (turned off images as this is part of an NDA project)