• Editor
  • PhotoshopToSpine - multiple skins on single asset?

Related Discussions
...

I have a rig that has certain skins that have common assets. I am trying to figure out if there is a permutation of tags that allows certain slots/images to be attached to multiple skins, rather than having to create extra versions of them in Photoshop and tagging them each with a separate skin.

This is a simplified version of what I am trying and failing to do.

Is this possible? It seems like a common implementation of skins but I'm an absolute idiot and apparantly cannot find the right format.

I don't believe this is currently possible with the script. You could create one skin with the script and duplicate it in Spine.

Okay phew, so long as I don't make myself crazy trying to get it work that's okay, thankyou!

I considered that, but then there's all the parts for the other skins that are unique to them, like a unique body for each skin, I would have to affix those manually. I wanted to be greedy and have a solution for all scenarios. Oh well!

Note that if you have duplicate images in your skeleton's images folder, when you pack a texture atlas the Alias option will detect that images are identical and it will only store the image once in the atlas. You just need to be careful that the images are exactly identical.

Nate написав

Note that if you have duplicate images in your skeleton's images folder, when you pack a texture atlas the Alias option will detect that images are identical and it will only store the image once in the atlas. You just need to be careful that the images are exactly identical.

Didn't know that, thanks!

Yep, it can be useful! One thing to look out for is if your atlas has multiple pages, you may not want to use Alias since it could cause more texture switches at runtime when rendering. This is because the aliased image may not end up on the page you want.