Im experimenting with the runtimes and came across something unexpected when mixing animations.
Basically i copy the behaviour from AnimationStateTest.java, with the difference that im mixing back and forth from walk and jump animations using state.setAnimation.
Walk->Jump mix fine, but as soon as i mix from Jump->walk the result is i get the walking animation wrong (2), its like some remanent from the jump animation is still affecting the bones.
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