Hey there,
We're importing some animations into Cocos, but we're running across some issues. Previously we were using 3.8 and it was working good. I updated to 4, but the format threw errors to cocos, unable to import. I exported using the "legacy" option which looked like it changed the atlas file to one which matches the format of the version 3 exports we have in game. But now it's throwing an error on the cocos side
Invalid timeline type for a slot: rgba
Is this an error related to spine, or the export? We have setOpacityModifyRGB
on cocos and the binary is using premultiplied alpha, any clues on what we could debug to test? We're on Cocos3, Spine 3.8. Thanks!
Also second question, is there a way to reverse export files to runtime v 3.8?