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BTW, a update of Spine运行时文档, added the Godot entry:
and translation of Spine编辑器文档列表:
BTW, a update of Spine运行时文档, added the Godot entry:
and translation of Spine编辑器文档列表:
@wiige Thanks a lot for the translations!
As for the example JSON, I will check with Nate later as I am not sure of the correct condition (what it should be linked to).
I think I should have reflected all the translation files you provided for us, except for the spine-unity documentation, so please check the corresponding pages.
I added some minor fixes to the spine-phaser page: https://zh.esotericsoftware.com/spine-phaser
Fixed the part where the backquote(`) was not closed and the link URL was somehow the one in the English runtime guide.
However, the Spine编辑器文档列表 page may seem incomplete to you. This page was originally intended to replace only some of the translations using PHP, and the parts of the page for which no replacement code is provided cannot be replaced without creating a new page. So I created a new page for Chinese to reflect the translation you provided. In doing so, I mixed the Chinese translation originally reflected by PHP with the translation you provided. If you have any concerns, I would appreciate it if you could prepare a translation file to update it based on the current page.
@Misaki what an instantaneous response! And thanks a lot for correction you have made!
here is the update of your new page of Spine编辑器文档列表:
wiige Great! I've updated it!: https://zh.esotericsoftware.com/spine-editor-documentation
@wiige The broken link on the JSON export format page has been fixed. The link was originally at the end of the section, but the following sentence has been added and the link has been moved there:
Spine JSON exports can be found for each example project in the Spine Runtimes.
https://en.esotericsoftware.com/spine-json-format#JSON-export-format
A similar sentence has been added to the Binary export format page as well:
Binary export files can be found for each example project in the Spine Runtimes.
https://en.esotericsoftware.com/spine-binary-format
It would be great if you could translate them when you have time!
here is the quick update:
for spine-binary-format :
and for spine-json-format:
wiige Thanks for your quick response! But, the binary one is perfect, but the JSON one does not seem to be updated. Perhaps the English page update itself did not load properly on your end? I am attaching here the .md file of the current English version of the JSON export format page just in case you need it:
Misaki I added the translation of git example page at line 3 and removed the deprecated line 12:
Whether there exist more content update of spine-json-format that I have missed? but, so sorry I failed to locate them all......
Could you please offer me a diff file/link for spine-json-format so that may relieve my burden of tracking content changes?
wiige Thank you for the clarification! Sorry, apparently I had left the previous zip on my local, and I had mistakenly unzipped it and misunderstood. What you have translated is correct! The JSON export format page is updated: https://zh.esotericsoftware.com/spine-json-format
@wiige FYI: We've added two new documentation lines to the spine-unity documentation page, regarding recently added Physics Constraints
Inspector settings at both SkeletonRenderer
and SkeletonGraphic
components:
https://diffy.org/diff/16052a61d5755
@wiige Thanks very much for the quick update! We've updated the page:
https://zh.esotericsoftware.com/spine-unity
@wiige FYI: We have added a new Inspector property to the Physics Constraints
section of both SkeletonAnimation
and SkeletonGraphic
components (under the Advanced
section). You can now set Movement relative to
to your reference Transform if you don't want absolute movement to affect Physics Constraints but only relative movement.
The diff can be found here:
https://diffy.org/diff/23727c4612f3c
As you can see in the diff above, the Physics Constraints
list bullet point item is now a separate *
item with a sub-list for the two parameters, instead of the previous single item *Physics Constraints* - *Transform Translation* and *Transform Rotation*
. The text of *Transform Translation* and *Transform Rotation*
is exactly the same as before.
Harald thanks for your explanation! I have done the update of https://zh.esotericsoftware.com/spine-unity at:
@wiige Thanks as always for your very quick update!
We've updated the page accordingly:
https://zh.esotericsoftware.com/spine-unity
And sorry that it's been two small updates in such a short period. If we knew the second update was following so shortly after, we would have combined the two. I hope it wasn't too annoying.
@wiige FYI: We've updated the spine-unity documentation to recently changed physics properties, plus added new Spine Preferences default values as well:
https://diffy.org/diff/527ac6267ccb3
Notes:
1) At the start of the diff in section Editor Instantiation, the three lines below Default Loop are the additions to the Spine Preferences (it's a bit confusing where that's from otherwise).
2) The section is now called Physics Inheritance
instead of Physics Constraints
.
3) This single line is removed completely: *Transform Translation* and *Transform Rotation*. When enabled, the GameObject Transform translation and rotation movement is applied to PhysicsConstraints of the skeleton.
4) Position and Rotation sections are added separately now, with much more text (since it's a bit harder to understand the scale factors perhaps).
5) The second Physics Inheritance
section again contains the exact same text, so it's suitable for copy&paste (and perhaps indentation needs adjustment, which is one tab deeper IIRC).
6) Also the docs section of the OnMeshAndMaterialsUpdated
callback delegate was improved and code samples added, it's now moved to a separate new subsection just below, starting with SkeletonRenderer Update Callbacks
.
We hope that this is now the last change of the physics Inspector section. Sorry again for the frequent updates. I'm mainly posting this here so that the changes don't get lost, feel free to wait for future changes before starting to translate anything.
Harald As you can see in the diff above, the Physics Constraints list bullet point item is now a separate * item with a sub-list for the two parameters, instead of the previous single item Physics Constraints - Transform Translation and Transform Rotation. The text of Transform Translation and Transform Rotation is exactly the same as before.
i noticed that * show up now, shall I reformat the entire documentation ? I have replaced them with - for alignment.Please let me know if it's better to correct that.
@wiige Sorry to interrupt, but I would like to ask you to translate: Could you please translate the section of notes about UE5.3 that was added to the spine-ue4 runtime? (This note was added a long time ago, but I forgot to share it with you. My apologies!)
For now, new text has been added in English to the Chinese doc, so I would appreciate it if you could replace the English part:
You can find the difference here: https://www.diffchecker.com/VxuTfPzr/