Misaki the general Spine runtime guide you mentioned is Spine运行时指南 - 应用动画, right? There are discrepancies in word choice and phrasing due to someone else had already translated those documents. For terms/expression alignment, I will try to re-translate them. This may involve re-translate related Spine编辑器文档, could you kindly confirm if re-translation is permissible? Please let me know your opinions. :>
Spine Runtime 4.0 zh-CN translation
this is the example of re-translation of spine-applying-animations.md ## Empty animations
:
For now, the translation you sent as an example seemed fine as is, so I've updated the page with it. (Sorry that it was hard to tell which page I was referring to when I shared the diff!):
https://zh.esotericsoftware.com/spine-applying-animations
Misaki well, thanks for your reply
I have tried these 3 pages:
- spine-runtime-architecture: zh_cn_spine-runtime-architecture.zip2kB
- spine-loading-skeleton-data:
zh_cn_spine-loading-skeleton-data.zip3kB
- spine-applying-animations:zh_cn_spine-applying-animations.zip4kB
pls check the inter-links, typos or other mistakes I made, thanks in advance
Misaki there is the last 2 pages:
- spine-runtime-skins: zh_cn_spine-runtime-skins.zip3kB
- spine-runtime-skeletons: zh_cn_spine-runtime-skeletons.zip3kB
@wiige FYI: We've added two lines explaining mixing and empty animations to the spine-unity-main-components page (the last line in the diff just had also
removed and is otherwise unchanged):
https://diffy.org/diff/202dd31b1911a
Changes are in these sections:
https://esotericsoftware.com/spine-unity-main-components#Setting-Animations
https://esotericsoftware.com/spine-unity-main-components#Empty-Animation-and-Clearing
@wiige Thanks for the quick translation, that was very fast!
️ We've updated the spine-unity documentation page accordingly.