Im trying to integrate spine-cpp runtime into my engine. Well the Regionattachment was quite straight forward with slight changes than the documentation is saying it. Main problem is Meshattachments, the Documentation about is just wrong.
It shows that its just using a size 6 index buffer but the number of Vertices is different for every mesh, this cannot work.
After alooooot of googling i found out i have to iterate thorugh the triangle vector to get the index to the vertex, well HOW should you know that? there is not a single comment in the source about it. Also the flipX and flipY is not available anymore in 4.0 runtimes but its still in the documentation.
Im kinda stuck because of this and missing informations, my mesh attachments are just buggy. Also you could point out anywhere which triangle method is used for meshes.