I have optimized a scene with only 2 spine objects for PS4.
It's runing very fast on Unity Editor.
But when I run it on PS4 with develop build, Spine costs more than 50ms.
I can change to release build, it's works OK.
But I need to debug on PS4.
Is there anyway that we could fixed it?
I have uploaded profiler file on google driver :
https://drive.google.com/file/d/172cw6C-CCdP06ggjxJ0LSG1y4w5XUP2T/view?usp=sharing
Please check it out, I really appreciate your help.
Thank you so much!