Hello,
I try to get bounds from skeleton with Bounding Bounds set up.
Important thing is that animation start without any image and in half of timeline its in his full size.
.getBounds() without any argument returns all values, but they are wrong. Screen examples are below. Black rectangle represents AABB of skill, but when I call getBounds with offset, sizes and vertices
it returns only x, y, width, height without left, top, right ,bottom
. No error in console. Code called:
skeleton.getBounds({x: xCord, yCord}, {x: skeletonWidth, y: skeletonHeigth, Float32Array of vertices})
updateWorldTransform() is called every cords change for skeleton and all bones.
Array obtained by
skeleton.findSlot("S4-icewall").attachment.vertices
and how it looks: