ahmed ali i wonder if there's a way or option to modify texture after export from spine to unity, as the artist tried to modify texture atlas after export but it results in some weird unwanted lines :think:
Harald Most likely the problem is that you exported the atlas texture as Premultiply Alpha (PMA) texture, and then modified and saved the image in an image editor that does not know and respect the RGB values of transparent pixels but instead bleeds the surrounding colors into the transparent area. You would then either need to make sure that the RGB values stay black in transparent areas, or to switch your workflow to Straight alpha export and import (with Bleed enabled).