Hello all,
I am not animator nor developer, but I will try to describe our issue. Maybe others have similar issue.
Our animator created rigged heads of our characters and after that it started to deform when imported to Unity. It's ok in Spine.
You can see deformed elf face a bit and his ponytail goes somewhere to the ground. Orc jaw is dropped.
It's more complicated than our previous models and Discord chat directed us to runtime, but devs are unable to solve it.
Anyone had similar problem or can help us to fix it?
Thanks, Jan