My artist has experience using Flash to animate, and build in Photoshop/Illustrator.
I, as the dev, have experience with either animating with mecanim, or sprite sheets. But not with Spine.
The current project's scope as it pertains to sprites and animations is to have characters with weapons/items/armor that can be swapped. So obviously we would rather not have to have assets for every possible combination.
Does spine make it possible/easy to swap out parts of the "puppet", and if so, is the extra steps in the workflow (on the dev side) worth it?
I basically researched how to import a sprite with animations into Unity, and it wasn't too bad... but the sprites are definitely set up a little different, so would have to change some code hooks. So trying to find a comprehensive guide to implementing into Unity. If anyone can point me in a direction, that would be great too.