Hi Esoteric Team,
We are using the Universal Render Pipeline. We currently cannot get Spine game objects to tint in Unity. I have the RGBA Slots keyed to change from a (white, black) tint to a (white,blue) tint which makes the character change to a freezy looking blue color. We cannot get this to fire in Unity. Where in code can we hook into to make this happen in the Unity Spine Runtime? We are using 4.1 Runtime is being used.