I use the built in Texture Packer to export all of my animation textures together, which will help save on draw calls. (In settings, I check "Combine subdirectories.") Also, you're using the built in Texture Packer, and not the program (of the same name) from texturepacker.com right? (That can be made to work, but it's fiddly, and not worth the effort, IMO.)
There's no need to rename the .json file to .txt, if you're using the current version of Unity. It supports .json files as text assets now. You need to rename the .atlas file, though. I use a custom importer to rename it for me, so I don't ever have to do it manually.