Hello!
Im creating a game that has upwards to 50 characters, and to save time I want to use same walk cycle animations for all of them. I was wondering is there a limit of amount of skins you can create, and what would you recommend to do in this situation.
The Spine file gets a bit messy looking, because it has some bones assigned to specific skins (if they have different features like capes, hair, etc.). And all of those bones are visible on the tree at all times, even though they are not used in that specific skin. I hope you can understand where I
m getting at