Hi,
with csharp runtime time ago I have solved with this post: XNA moving UV offset: p55419
today the RegionOffsetX do not exits anymore and if I move the Regionuvs the texture don't wrap but move out. Exporting with Wrap option do not solve.
here: MeshAttachment regionOffsetX
the regionOffsetX and updateUVs do not exists in code anymore :-(
Please can you help?
best
Cristian
Update:
I can move the uvs coordinate with
mesh.Region.u
mesh.Region.u2
'mesh.Region.v
'mesh.Region.v2
but I must set
GraphicsDevice.SamplerStates(0) = SamplerState.LinearWrap
or SamplerState.AnisotropicWrap
before begin render.
so I don't quite understand what Wrapx and Wrapy are for, in the export of the editor?
best
Cristian