Hi all
I tried googling it, but wasn't able to find any helpful tutorials. :wounded:
Does anyone have links to some tutorial on how to export to Unity with binary format?
I tried and got a red error :tear:
Spine 4.0.64 pro
Unity 2021.1.28f1
.JSON format works as expected.
Thanks for the help
Failed to read 'character_FLAT'. Extension is '.json' but content looks like binary 'skel.bytes' file.
Did you choose the wrong extension upon export?
0x00007ff7c9bec2ac (Unity) StackWalker::GetCurrentCallstack
0x00007ff7c9bf2629 (Unity) StackWalker::ShowCallstack
0x00007ff7ca3ee963 (Unity) GetStacktrace
0x00007ff7cb32397a (Unity) DebugStringToFile
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0x0000022b1dd4f67b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0000022a4ded59ee (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
0x0000022a4ded576b (Mono JIT Code) UnityEngine.Debug:LogError (object,UnityEngine.Object)
0x0000022b4924966b (Mono JIT Code) [AssetUtility.cs:304] Spine.Unity.Editor.AssetUtility:ImportSpineContent (string[],System.Collections.Generic.List`1<string>,bool)
0x0000022b49248123 (Mono JIT Code) [AssetUtility.cs:113] Spine.Unity.Editor.AssetUtility:HandleOnPostprocessAllAssets (string[],System.Collections.Generic.List`1<string>)
0x0000022b49247a1b (Mono JIT Code) [SpineEditorUtilities.cs:98] Spine.Unity.Editor.SpineEditorUtilities:OnPostprocessAllAssets (string[],string[],string[],string[])
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0x00007ffa0fd1c4b9 (mono-2.0-bdwgc) [object.c:5264] mono_runtime_try_invoke_array
0x00007ffa0fd1bcb6 (mono-2.0-bdwgc) [object.c:5142] mono_runtime_invoke_array_checked
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0x0000022a9d8fe8bb (Mono JIT Code) System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
0x0000022aa00ce50f (Mono JIT Code) System.Reflection.MethodBase:Invoke (object,object[])
0x0000022b49246b53 (Mono JIT Code) UnityEditor.AssetPostprocessingInternal:InvokeMethod (System.Reflection.MethodInfo,object[])
0x0000022b492462e3 (Mono JIT Code) UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets (string[],string[],string[],string[],string[])
0x0000022b4924670b (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_object_object_object_object (object,intptr,intptr,intptr)
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0x00007ffa0fd12af2 (mono-2.0-bdwgc) [object.c:2921] do_runtime_invoke
0x00007ffa0fd1bb4f (mono-2.0-bdwgc) [object.c:2968] mono_runtime_invoke
0x00007ff7c9b362c4 (Unity) scripting_method_invoke
0x00007ff7c9b318a1 (Unity) ScriptingInvocation::Invoke
0x00007ff7c9e10ba6 (Unity) MonoPostprocessAllAssets
0x00007ff7ca481431 (Unity) Postprocess
0x00007ff7ca4db246 (Unity) PostProcessAllAssets
0x00007ff7ca4d419d (Unity) ImportAndPostprocessOutOfDateAssets
0x00007ff7ca4dfaab (Unity) RefreshInternalV2
0x00007ff7ca4e7bf6 (Unity) StopAssetImportingV2
0x00007ff7ca4e0c59 (Unity) RefreshV2
0x00007ff7ca478900 (Unity) AssetDatabase::Refresh
0x00007ff7c9fdcc3e (Unity) Application::AutoRefresh
0x00007ff7ca412030 (Unity) ContainerWindow::ContainerWndProc
0x00007ffa8a52e7e8 (USER32) CallWindowProcW
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0x00007ffa88531064 (win32u) NtUserPeekMessage
0x00007ffa8a52a553 (USER32) PeekMessageW
0x00007ffa8a529a60 (USER32) PeekMessageA
0x00007ff7ca3f427b (Unity) MainMessageLoop
0x00007ff7ca3f82c6 (Unity) WinMain
0x00007ff7cbf64852 (Unity) __scrt_common_main_seh
0x00007ffa89167614 (KERNEL32) BaseThreadInitThunk
0x00007ffa8a8026a1 (ntdll) RtlUserThreadStart