Sorry for the late reply. Regarding the OnPostProcessVertices, I can only access the uvBuffer, colorBuffer, and vertexBuffer. The JitterEffectExample modifies the vertexBuffer to do the effect. I would like access to uv2/uv3 buffer. Is there a way around this?
Update: Since I just needed to store a boolean and I am using a Skeleton Graphic, I decided to set the vertex z value to 0/1 (off or on)