Hi nicloay,
Using your latest version, I'm getting the following:
NullReferenceException: Object reference not set to an instance of an object
UnitySpineImporter.SpineUtil.addAnimation (UnityEngine.GameObject rootGO, System.String rootDirectory, UnitySpineImporter.SpineData spineData, System.Collections.Generic.Dictionary`2 boneGOByName, UnitySpineImporter.AttachmentGOByNameBySlot attachmentGOByNameBySlot, Int32 pixelsPerUnit, ModelImporterAnimationType modelImporterAnimationType, Boolean updateResources) (at Assets/UnitySpineImporter/Scripts/Editor/Util/SpineUtil.cs:393)
UnitySpineImporter.SpineImporterWizard.OnWizardCreate () (at Assets/UnitySpineImporter/Scripts/Editor/SpineImporterWizard.cs:76)
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/monoAndRuntimeClassLibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/monoAndRuntimeClassLibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:232)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at /Users/builduser/buildslave/monoAndRuntimeClassLibs/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.ScriptableWizard.OnGUI () (at C:/BuildAgent/work/d3d49558e4d408f4/artifacts/EditorGenerated/ScriptableWizard.cs:89)
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/monoAndRuntimeClassLibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/monoAndRuntimeClassLibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:232)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at /Users/builduser/buildslave/monoAndRuntimeClassLibs/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.HostView.Invoke (System.String methodName, System.Object obj) (at C:/BuildAgent/work/d3d49558e4d408f4/Editor/Mono/GUI/DockArea.cs:231)
UnityEditor.HostView.Invoke (System.String methodName) (at C:/BuildAgent/work/d3d49558e4d408f4/Editor/Mono/GUI/DockArea.cs:224)
UnityEditor.HostView.OnGUI () (at C:/BuildAgent/work/d3d49558e4d408f4/Editor/Mono/GUI/DockArea.cs:120)
It still creates the skeleton, but the heirarchy of bones on the skeleton appear to be in the wrong order. Any idea what I might be doing wrong? Running version 1.8.41 of Spine.
Thanks,
Marc