Hi Maxime,
My name is Nele Custers and I'm from Belgium. I am from the Flemish part so sadly we will have to communicate in English (I do understand basic French).
I'm a Game design generalist which means I can do a lot of things in the area of game art & design but my expertise is Spine animation. I have a Master in Game Art & Design and dedicated my thesis to skeletal animation in Spine. In this time I've turned Spine upside down to find the best ways to create fluid and expressive animations. This means that I was able to make a fully flexible squash & stretch rig for my game characters. Ofcourse I can also make less complex animations but the option for complex is there!
Here is my latest animation reel, the Spine animations are from 0:280:58.
https://vimeo.com/236312624
Most of my character art in the reel is simple and cartoony but I can adapt to the beautiful art from Nevermind given some time. I have an eye for detail and care a lot about these small details, especially in animation.
I would love to work on a detailed game like Nevermind, I've always been a huge fan of the details in Ori and the Blind Forest and I can see that in this game.
Let me know if you have any questions,
Nele
Subject: [PAID] Looking for an Animator (Vanillaware art style)
littlelegendgame написавHello,
My name is Maxime Poutiline, I'm an art director for a France-based video game company.
We are currently working on a 2D exploration/adventure game for PC and consoles.
We are looking for a talented Spine Animator to assist us as a freelancer.
The ideal candidate would be detail-oriented with a passion for beautifully crafted 2D RPGs (Vanillaware's Odin Sphere and Dragon's Crown) proficient with digital painting and able to adapt to an existing art style.
The task consists in making Walk, Run, Idle and Spell casting cycles for 2D characters, creating and animating entire scenes for in-game cutscenes and cinematics.
You can preview a few pictures of the art style of our game below.
If you are interested, please let me know when you are available to talk about it.
Regards
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