I've been adding skins to one of my skeletons and it now has two atlas pages.
The Premultiply Alpha checkbox is checked in Spine:
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But in Unity, I see an issue (these horizontal lines coming off the edge of the skeleton) which as per https://esotericsoftware.com/forum/d/3132-premultiplied-alpha-guide/2 is related to straight vs premultiplied alpha:
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If I check "Straight Alpha Texture" on the _2 material, then the artifacts go away:
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But I'm confused as to why checking this is necessary. Shouldn't the second atlas page for this skeleton also have premultiplied alpha?
Edit: turns out this was because my _2 PNG had "Alpha is Transparency" checked. Unchecking that fixed the issue
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