rekcah1986 Material1 Material2 Material1+2 想达到图3的效果,需要把材质2加到材质列表里去 看了文档和问答贴,大多是关于材质替换的(CustomMaterialOverride),不符合需求,请问如何实现?
Harald 你的意思是要用不同的材质再次渲染同一个骨架Mesh? 如果是这样,您可以使用 RenderExistingMesh 组件。 Do you mean that you want to render the same skeleton Mesh again with different materials? If so, you can use the RenderExistingMesh component.
Harald 感谢举报,收获良多! 我们刚刚在 4.1 和 4.2-beta 分支上修复了这个问题。 新的 spine-unity unitypackages 可以像往常一样在这里下载: https://esotericsoftware.com/spine-unity-download 供以后参考:此问题已在以下票证下进行跟踪: EsotericSoftware/spine-runtimes2291 Thanks for reporting, good catch! We have just fixed this issue on both the 4.1 and 4.2-beta branches. New spine-unity unitypackages are available for download here as usual: https://esotericsoftware.com/spine-unity-download For later reference: This issue was tracked under the following ticket: EsotericSoftware/spine-runtimes2291