yogevzie Thanks for the additional information, now I understand. 🙂
Please note that you have to use either a MeshRenderer
or a CanvasRenderer
(when using the SkeletonGraphic
UI component) to render a Spine skeleton. If your paid asset uses a reference to a SpriteRenderer
, I'm afraid you will need to modify the source code accordingly.
Please also note that in order to integrate the spine-unity runtime (or any runtime) into your product, you need a valid Spine license.