I've been using Spine since 2015, but I'm still not sure how to get the best image quality for my exports. I've been making high-resolution images, thinking that this would allow me to scale up to 4K or 8K in the future. However, I've noticed that my characters don't need to be that big when exported. I do still scale by 50% in the export texture settings, but I'm not sure if that's helping.
Is there ever a reason to use native resolution assets in Spine? Should I import my assets at 1.5x of the expected size in engine, or is it best to work in Spine with a 1:1 ratio of how they will appear in game? I'm asking about 1.5x because I might need to zoom in on a character at some point.
I'm wondering what the proper scale is needed for my art and skeleton in order to get the best image quality without any shimmering, aliasing and or other artifacts. I'm familiar with texel density, but I'm not sure if I'm applying it correctly. I'm trying to replicate the image quality of hand-drawn animation, and I'm concerned that the line quality is not consistent. It's almost like scaling up pixel art 2x and then drawing 1x1 pixels on top of it, which results in very inconsistent line quality.
Any advice on how to get the best image quality for my Spine exports would be greatly appreciated.
PS. When I talk about image quality of hand drawn I am not talking about framerate or smoothness or animation, just the quality of the line itself. Thanks!