Hello Misaki,
thank you very much for your information. I read the blog and followed the steps described in it. It helped me a lot to understand the principle better!
In summary, I use the "skin constraints" to make the skeleton bigger, thinner, thicker or smaller depending on the character. This way I don't have to create a separate skeleton for each character, but can scale the skeleton.
With the "BoneFollower" component, I make sure that the sprite follows the bone and always stays on that bone.
For example, if I wanted to create a skin for a character, I would use the "Spine Examples/Other Examples/Mix and Match Equip" feature to do a sprite swap.
As you can tell, this is my first time working with Spine today and I'm trying to understand the logic behind it. Please correct me if I misunderstood something.
Thank you very much for your help!
With kind regards,
Trilex