Hello. Was trying to optimize texture loading to the memory in the project. We have all sprites for all skins packed in single atlas right now, and there is a need to separate them now.
So, the thing is, I know it is possible to separate things into multiple atlases by putting images in different folders, but doing so will break all existing image references in the Spine file. Moreover, there are few images that are used for all skins and I don't want them to be in the separate atlas - I want them to be packed as duplicates in each skin's atlas.
Is it possible to do right now withoung spending days of work manually separating/duplicating things?
Maybe we should add "Export by Skin" option for the texture packer to simplify such a case if it's not possible to do right now?